Solar System
Solar System Simulation: Unity Project
Project Overview
This project is a functional 3D simulation of the Solar System developed as part of the Unity Learning Assignment. It demonstrates the implementation of core game engine principles, including object hierarchy, material application, custom C# scripting for behaviors, and multi-camera systems.
Key Features & Technical Implementations
- Expanded Planetary System: In addition to the base project, I have integrated Mercury, Venus, Mars, and Jupiter, each with custom textures, scaled orbits, and independent rotation behaviors.
- Advanced Camera System: * Main Camera: Features a dynamic "LookAt" system with WASD movement to navigate the 3D space.
- Top-Down View: A secondary camera provides a strategic overhead perspective of the orbital planes.
- Dynamic UI (Billboarding): Implemented a custom C# "Billboard" system for planetary labels. These labels automatically scale based on distance and always face the player, ensuring readability from any angle.
- Atmospheric Audio: There is an atmospheric audio that gives an special atmosphere to the game.
- Comet Spawner: Adjusted particle systems and spawning logic to simulate deep-space activity.
Download
Download
MacOS.zip 62 MB
Development log
- Version 1.01 day ago







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